![]() But relaunching Blender from the internal display will still ignore the eGPU. Unplugging the external monitor, without closing the Blender window, will keep the Blender viewport on the eGPU acceleration.After moving the main Blender window from the external display into the laptop internal display, Blender will still use the acceleration from the eGPU.Launching Blender from the external monitor will let it use the eGPU as expected (Alongside the laptop dGPU, which is not optimal). Now's here where things get interesting.I connected an external monitor to the eGPU and set the latter as my primary display.Blender seems to ignore these settings as well. Using the NVIDIA control panel I've set my 3D settings to be forced to use the 2070 Super and the High Performance Mode (Global and Blender.exe).(I set their graphic preferences via Windows Graphic Setting). Basic 3D apps, like Paint 3D seems to work and properly use the eGPU via the internal display.I'm already on the latest NVIDIA drivers. I've also tested multiple NVIDIA driver versions, but got the same results, aka, no eGPU acceleration for Blender while using only the internal display. I did a clean install of all the drivers on my Macbook Pro, using DDD (Both AMD and NVIDIA drivers).Worth to mention that I've updated my setup with a NVIDIA 2070 Super and I have the same exact problem. ![]() I ran some tests and made the following findings. Thanks for the tip but unfortunately this doesn't seem to be the root of the issue.
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February 2023
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